5e Ray Of Enfeeblement . Ray of Enfeeblement: (2nd-level necromancy, 60 feet, Concentration, up to 1 minute, V/S) Make a ranged spell attack A black beam of enervating energy springs from your finger toward a creature within.
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Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Ray of Enfeeblement - A beam of enervating energy shoots from you toward a creature within range. At the end of each of the target's turns, it can make a Constitution saving throw against the spell.
On a successful save, the target has Disadvantage on the next attack roll it. Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute Ray of Enfeeblement Ready to play? Build unlimited D&D characters Create Now Edit Page Content
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Ray of Enfeeblement 5e Gets Better with Age — Caverns & Creatures . A beam of enervating energy shoots from you toward a creature within range Like many, I tend to agree that this is an overrated spell, especially at 2nd level.
. As mentioned, Ray of Enfeeblement admittedly leaves a bit to be desired At the end of each of the target's turns, it can make a Constitution saving throw against the spell.